Category: Accessible Games
I wanted to create this topic to ask if you all would share your favorite long-lasting text-based games that you know are accessible with VoiceOver. Or if you have any other favorite long-lasting games for VoiceOver users on the iPhone that aren't text-based games, I'd be interested to hear about those too.
I know of a text-based game called Lifeline where it tells a story and the player gets to choose the moves he or she wants to make...the only thing is, there's only one story available and only two options to choose from at a time. So when I say I'm interested in long-lasting games for the iPhone that are accessible to VO users, what I mean is that I wanna hear about games that don't get old quickly--I wanna be made to think and I want the games I have to keep my interest for longer than 24 hours or less.
Hope to hear from you all.
I'm honestly a fan of timecrest. In that game, there are literally a lot of decisions that you can make which can impact your character in many ways and change the story. So, you can literally play it through many different times and get different outcomes each time. I'm on my third playthrough of it (when I have time). You can buy time crystals with money, or you could earn them by doing a few things in the game, and outside of the game to sort of promote it. You don't need to put money into it if you don't want to though, that's key.
Another good one is king of dragon pass. Note: it costs $10 and change though. It is a very fun game though with outcomes depending on responses as well.
Other games if you enjoy trivia include trivia crack and trivia kingdoms. Both about 90% voiceover accessible, and fun. Free to play, but you can buy things that you need like extra lives, coins etc. There is also a no-ads option which you can buy if you want. It offers no particular advantage except...well, no ads. You don't need to buy them, you can also get them in-game over time. So no one is really getting perks that someone else can't get monetarily.
There is hanging with friends, which is a sort of hangman game. Reasonably accessible, and will keep you entertained for a while, I imagine. Has a no-ads option which you can pay for, a few things you can buy, but as with other games, it's possible to obtain those things without paying for them.
If you enjoy word association games, try iAssociate. Another fun little game which will give you hours of fun. You can watch videos to get tokens to buy more levels too, or you can pay for token packs and/or levels/level packs. Again, something that anyone can do.
Those are the only games that I imagine you would probably like, though I do play a few other ones that are enjoyable to me.
Enjoy!
I'd second timechrest. Oddly told, but compelling. Interesting world and lore.
Banchee's Last Cry is another one. It's literally an interactive novel in every sense of the phrase. A murder mystery set in a wintery hotel with a lot of personality and fleshed out writing and characters. Also one of those few text games "NOT" set in second person.
Forgot to mention that you can try out Banchee's last cry free for a good chunk of the game. The price to purchase is minimal if you wish to continue.
First, no game is worth paying for in my opinion. That being said, I do love TimeCrest, which I've been playing today thanks to poster 2's mention of it.
No game is worth paying for? Why do you say that? After all, these games are created by humans who put their time, talents and resources into making. Should they not get a little back for their efforts? Especially the developers who are only a few people at most?
I'd venture this sentiment is one of the reasons Audio games are still in their infancy in comparison with the mainstream. I get that a lot of us aren't exactly swimming in cash, but it isn't exactly free to make these things.
You want a good game with decent replay value, yet you don't want to pay for it because "no game is worth paying for"? What the hell.
Do you go to restaurants expecting free food? Do you routinely use torrent programs to grab free music, movies and books because those things, too, are not worth paying for? Do you expect others to generally provide for you without any cost to yourself?
The better question here is this. What makes a game different from other forms of work that are done so that you can benefit? Why is a development cycle of hundreds of hours and plenty of hard work ignored simply because you think your entertainment shouldn't cost you anything?
Listen. I dislike capitalism as much as the next person. I really do. But you don't fight against capitalism by suggesting that entertainment should be free. Not at this stage, anyway. That's a really excellent way to make developers stop wanting to create such entertainment, because in today's world they won't really be able to justify doing so. If you were talking about restaurants or stadiums or assistive devices costing too much, then I would be at least willing to hear you. But games are often less than ten bucks and provide hours of replay value and fun. You could spend that money on a Starbucks drink that'll be gone in an hour, or you could spend it on a game you'll play off and on for months. Really it's a no-brainer if you want that entertainment as much as you say.
Maybe one day we'll live in a largely moneyless society, where all sorts of diverting activities are provided free of charge. But we aren't there yet. Take your entitled attitude far, far away from the entertainment industry.
I have to agree with Remy and Shepherdwolf. I'll happily pay for a game if it's got a good story at the very least and even more so if it's also got good audio to go along with it. Although not an IOS game I'm eagerly awaiting the release of A Hero's Call. And who knows, I do seem to recall one of the developers hinting at the possibility of an IOS version, though that will depend at the very least on how wel the WIndows version sells.
You should also look at Code 7 speaking of a Hero's Call. It's a mainstream graphical text adventure with full voice acting and what sounds like a really interesting story. It is also being made, wait for it, accessible. Yes, a mainstream game with accessibility in mind. You can check out the kickstarter Code 7 page for some trailers, and a accessible gameplay demo of the prologue. The game is fully funded and its first episode is slated to come out in August. The most recent trailer makes it sound ... really good actually. No IOS version at the moment though.
Yeah I backed A Hero's Call and although was disappointed that I was not chosen to test, I cant wait to play it! :)
I'm glad to hear that many of you seem to have endless money to spend on games for entertainment purposes...maybe someday I'll reach you all's heights. But seriously, yes I think if music, games ETC are free, of course I'd want the free games and music because unlike you all I don't have money to spend on things I *want*. What do I know though? That's just how life is when you have to pay bills as a currently unemployed person, which I am.
I'm afraid your current financial situation wasn't really conveyed by that dismissive one-liner of yours Chelsea. Especially after "get a job". It came across more as though paying for such an entertainment form was beneath you. Not having the money for such things is of course far more understandable than simply being unwilling to pay for them. Were it not phrased with such apparent disdaine I think we could have avoided this entire backlash, and the rebuttal surely to follow. I can't speak for everyone else, but I'm afraid my cyber telepathy isn't quiiiite what it should be after 16 years of internet usage.
This is just another in a long, long line of posts trying to be snarky in order to cover up a failing. I'm used to it.
If you don't have money to buy a game, then obviously don't buy it. If your financial situation is such that you simply can't justify expenditures on frivolity, no one's going to hold that against you. That, of course, is perfectly reasonable. I'm in much the same boat yourself.
But there's a world of difference between that mindset, which is not only prudent but quite common, and in the mindset you conveyed with an earlier post in the thread, talking about how you wouldn't pay money for games. We can't be expected to know your situation, and thus it just comes across as if buying games rather than just getting them for free is something you think is your due. I refuse to apologize for misunderstanding.
I'm going to clarify without apologizing.
Saying "I can't justify paying for a game, now or in the foreseeable future" is something very few people are going to give you grief about.
Saying "no game is worth paying for in my opinion" is actually speaking directly about the game's worth. Not about your finances, not really about your priorities either, but about what a game is worth.
If you say something like that, and people think it means you feel you're entitled to free stuff, that's your fault for being unclear, not our fault for misunderstanding, and thus explains my refusal to give ground on this. If you believe that some games would be worth paying for if you had the means, then you should've conveyed that better. If that is indeed the case, it does mean that some of what I've said about you is, in fact, untrue, so I'll rescind it. Rescinding does not constitute an apology. It means I have new facts I could not have been expected to have beforehand, and have reassessed the situation.
Please bear this in mind when moving forward. If you say something, you are largely responsible for how that thing comes across. It's not entirely down to you, and you're not on the hook if someone literally gets it wrong or misconstrues the facts even though you tried to be clear - that would be silly - but it does mean that if you put across an impression, you have no right to get sarcastic and snarky when people take an impression you didn't mean to give. If that happens enough - and believe me, I've been on the other end of this one - the problem is you, not us. If you choose not to change and continue to be misunderstood, then the only conclusion that I can draw is that your regard for the niceties of civil conversation is less than your regard for your freedom to say what you want, regardless of the consequences. And that, I'm afraid, is arrogance of the highest order in a setting like this.
Sorry to say that most of the games that would meet your requirements also carry somewhat of a price tag. It's completely true that you get what you pay for. Free apps usually mean it is someone's side project to help them develop some sort of free app. Either that, or it's a hobby. Either way, the only games you will find that have that sort of entertainment usually cost money. People have to work hard to develop games or any other application that is complex in nature, which often means they do not have the time they are devoting to such projects to put toward something else that could be making them money. So, they charge a fee to help give them something for their time. I don't think, for example, that 0.99 is going to break anyone's bank.
I liked pirates and traders, but not sure if it's for I phone. It cost me 3 dollars
to get the gold eddition, that way I had more options. Choice of word games
are so freaking awesome, I love those.
Thank you Remy. I was just going to point out the hypocrisy in her get a job comment on the home buying thread versus her comments here. And nobody said they had endless money to spend. All we said was that we were willing to pay game developers for the time and effort they put into making their products. Obviously other considerations are taken into account. If I don't have the money for a particular game right away I'll wait a bit to buy it.
7 little words is a fun word game, but the lay-out is a bit quirky to get used to. I think the daily and first pack of puzzles are free. Not going to keep you busy for hours and hours, but it's another option.
Timecrest has been the game I've played the most lately.
It's gotten a lot better since they introduced the quick text feature. Being notified every time a message comes is fine. Opening the game and then having to wait while all the messages slowly, ever so slowly come in, that was very agrovating.
oh seven little words is my fave! It was a bit strange to get used to, but it's
not hard to figure out.
I don’t play games, but if I did, I’d be willing to pay for the enjoyment they gave me.
Ironically, Chelsea isn’t different from the general population.
Most people, if you don’t make it difficult for them to get, will enjoy entertainment products to the hilt, and claim they don’t believe them to be worth paying for.
Look at the battles the music industry had to fight.
Look at all the piracy that goes on, if developers, and entertainment providers don’t protect themselves?
Having endless money isn’t the problem, it is what you are willing to pay for.
People that claim they don’t have endless money will spend endless money on the things they want and don’t really have to have.
$10 isn’t going to make anyone go to the poor house unless they’ve already spent endless money on other things.
Most people just use financial hardship when they need a reason for not wanting to pay for something, not because they can’t afford it.
So, she’s not unusual.
Now, let me squeeze my Nickel until the eagle grins.
Laughing.